RELATED: Reasons Far Cry 2 Is The Best In The Series (& Things It Handled Wrong) Then, Ubisoft and Crytek spiced things up by giving players a dizzying amount of open environment and freedom.
Even the legendary Half-Life 2 fell into this design standard. Before the first Far Cry came out back in 2004, modern-setting first-person shooter (FPS) games were dominantly just straight tunnels with enough color and flash to hide their linearity.